WARFRAME

this page will contain spoilers - sorry!

The thing with Warframe is that you can be 672 822 hours into it and still have a bone deep understanding that you've got no idea what you're doing.

Racing though the missions is like having rockets strapped to your ass. You go so fast, you're constantly plowing yourself into walls, doors, and every piece of decorative pipe. You'll be introducing your faceplate to every single section of geometry on every tileset over and over again. It's nearly impossible to watch a video on gameplay because its instantly vertigo inducing.

It's so fucking fast, it's glorious.

Its a collectors wet dream. There are enough currencies and materials that you can drown in it, and you need tons of all of it, constantly. You will be farming until the apocalypse finally shows up. You need stuff that drops everywhere, stuff that drops in a specific somewhere, and stuff that drops practically nowhere until you do fifty thousand other things first to open it up. Your time will consist of run-and-gun at top speed through so many tilesets, it will all be a blur.

When you're not mowing through the hordes, you'll be spending the rest of your life on the wiki to find where stuff is and watching youtube videos as some patient person explains to you how to make your chosen weapon go boom more explosively. You'll be making yourself crib notes about what guns you like the most and how to actual execute a melee combo.

So, yeah. Warframe. It never ends, honestly. Just one ouroboros loop of slaughter in bright, primary colors.


THINGS TO GET: WARFRAME

  • Lavos
  • Corufell (Citrine's secondary weapon)
  • Rank 3 with Entrati
  • Mars > Tyana Pass Mirror Defense
  • 20,000 standing
  • A A B rotation

THINGS TO GET: MODS

  • Condition Overload
  • Weeping Wounds

  • Virulent Scourge
  • Vicious Frost
  • Drifting Contact
  • Blind Rage
  • Umbral Vitality
  • Primed Continuity
  • Augur Secrets
  • Primed Reach
  • Berserker Fury
  • Gladiator Vice
  • Gladiator Might
  • Gladiator Rush
  • Growing Power
  • Duviri | The Circuit
  • Duviri | The Circuit
    Necralisk Bounty
  • kill Corrupted Vor
  • Tier 1 Spy
  • Nightmare Mode missions
  • Orokin Vault missions
  • complete The Sacrifice
  • Baro Kiteer
  • Cetus Bounty 30-50
  • Baro Kiteer
  • Duviri | The Circuit
  • Cetus Bounty 20-40
  • Cetus Bounty 20-40
  • Cetus Bounty 30-50
  • dropped by Knave Specter (Silver Grove quest)
  • Tier 4 / Tier 6
  • Tier 1 / Tier 3
    15-25 stage 2 + final stage
  • level 40+ Orokin Void missions
  • Mercury / Suisei
  • rotation B
  • rotation A

  • 100k credits and 350 ducats
  • stage 4 / final stage
  • 220k credits and 300 ducats
  • Tier 4 / Tier 6
  • Final Stage
  • Stages 2 / 3 / Final Stage
  • all stages

  • low drop rate - be prepared to farm / player note: farm Deimos Bounties

  • Cambion Drift / Deimos (Mother)

  • also Earth, Venus, Mars, Phobos

  • Deimos, EXCEPT Cambion Drift, Magnacidium, Exequias, and Hyf
  • other umbral mods - Cephalon Simaris, 100k standing





  • for Titania

MASTER LIST OF "MUST HAVE" MODS

  • WEAPONS: DAMAGE

  • Serration
  • Heavy Caliber
  • Hornet Strike
  • Primed/Pressure Point
  • Sacrificial Pressure
  • Primed/Point Blank
  • WEAPON: MULTISHOT

  • Galvanized/Split Chamber
  • Vigilante Armaments
  • Galvanized/Hell's Chamber
  • Galvanized/Barrel Diffusion
  • Lethal Torrent
  • WEAPON: CRITICAL

  • Point Strike
  • Galvanized/Argon Scope
  • Vital Sense
  • Blunderbuss
  • Laser Sight
  • Primed/Ravage
  • Primed/Pistol Gambit
  • Galvanized/Hydraulic Crosshairs
  • Primed/Target Cracker
  • Sacrificial/True Steel
  • Amalagam/Organ Shatter
  • Gladiator Might
  • WEAPON: FIRE RATE

  • Speed Trigger
  • Vile Acceleration
  • Primed/Shred
  • Shotgun Spazz
  • Frail Momentum
  • Vigilante Fervor
  • Gunslinger
  • Anemic Agility
  • Lethal Torrent
  • WEAPON: 90% ELEMENTAL

  • RIFLE

  • Infected Clip
  • Stormbringer
  • Hellfire
  • Primed/Cryo Rounds
  • SHOTGUN

  • Contagious Spread
  • Primed/Charged Shell
  • Incendiary Coat
  • Primed/Chilling Grasp
  • PISTOL

  • Pathogen Rounds
  • Convulsion
  • Primed/Heated Charge
  • Deep Freeze
  • MELEE

  • Primed/Fever Strike
  • Shocking Touch
  • Molten Impact
  • North Wind
  • WEAPON: 60% STATUS

  • RIFLE

  • Malignant Force
  • High Voltage
  • Thermite Rounds
  • Rime Rounds
  • SHOTGUN

  • Toxic Barrage
  • Shell Shock
  • Scattering Inferno
  • Frigid Blast
  • PISTOL

  • Frostbite
  • Scorch
  • Jolt
  • Pistol Pestilence
  • MELEE

  • Vicious Frost
  • Volcanic Edge
  • Voltaic Strike
  • Virulent Scourge
  • WEAPON: 90% STATUS

  • Galvanized/Rifle Aptitude
  • Galvanized/Shotgun Saavy
  • Galvanized/Sure Shot
  • Melee Prowess
  • WEAPON: ADDITIONAL

  • Hunter Munitions
  • Ruinous Extension
  • WEAPON: GENERAL MELEE

  • Primed/Reach
  • Quickening
  • Berserker Fury
  • Blood Rush
  • Weeping Wounds
  • Condition Overload
  • Killing Blow
  • Life Strike
  • Healing Return
  • WARFRAME: DEFENSE

  • Umbral/Vitality
  • Redirection
  • Vigor
  • Umbral/Fiber
  • Adaptation
  • Rolling Guard
  • Primed Sure Footed
  • WARFRAME: ENERGY

  • Primed/Flow
  • Hunter Adrenaline
  • Rage
  • WARFRAME: ABILITY

  • Umbral/Intensify
  • Blind Rage
  • Transient Fortitude
  • Augur Secrets
  • Primed/Continuity
  • Narrow Minded
  • Augur Message
  • Stretch
  • Overextended
  • Augur Reach
  • Streamline
  • Fleeting Expertise
  • WARFRAME: AURA

  • Loot Detector
  • Brief Respite
  • Corrosive Projection
  • Energy Siphon
  • Growing Power
  • Steel Charge
  • Power Donation
  • WARFRAME: COMPANION

  • Synth Fiber
  • Synth Deconstruct